A blog mostly about 3D real-time rendering techniques, but also about programming and computer science in general.
Tuesday, June 19, 2012
Polarity, a game made in 48h for the Bivouac Urbain 2012
Last weekend our team went to a game jam in Quebec city called "Bivouac Urbain", where contestants had to create a game in 48 hours. The theme this year was "All against one, one against all". We decided to play with concepts related to magnetism, where the player can activate some polarity to attract or repulse objects.
It got an award as the game with the best controls, and most fluid gameplay experience!
it is almost the same with Polarity http://appnee.com/polarity/
ReplyDeleteHummm, the link is not working...
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ReplyDeleteYou can contact me at oli3012@gmail.com
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