Probesys lab

A blog mostly about 3D real-time rendering techniques, but also about programming and computer science in general.

Tuesday, June 19, 2012

Polarity, a game made in 48h for the Bivouac Urbain 2012

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Last weekend our team went to a game jam in Quebec city called "Bivouac Urbain", where contestants had to create a game in 48 hour...
4 comments:
Sunday, October 9, 2011

Useful math functions

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While writing gameplay, AI, shaders, or any kind of programming involving spacial transformations or even any kind of interpolation between...
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